Author: skyrien

aka: Skyrien.
scientist, engineer, pursuer of knowledge, maker of things

Gaming Perf: Are we hitting a plateau?

Generational perf gains not coming like they used to be?

Historically, being a PC gamer meant that you had to invest in your hardware. In order to keep up with the kid next door, or even just to experience in full what the original Unreal had to offer, graphically. Spending thousands every couple years to refresh your gaming rig with the best graphics card/processor combo that any consumer would ever need, so brag your epeen about being able to play whatevertheheck game at ever increasing resolution with more shadows, more NPCs, and nifty little graphical quirks. I remember when playing Doom at 30 FPS was a feat, and that was at 320×240 back in 1994, or when Descent suddenly became a whole new game after I popped in 3dfx’s newest Voodoo2-chipset (does anyone remember the loop back cables that you used to need?). I remember it had a whopping 8 MB of RAM; ‘Who would ever need that much’, I thought. Mind you, this was on a Pentium 90 Mhz, with a massive 64 MBs of RAM, my second computer, which was a beast, when everyone around me had 386SX at best (this was in Korea).

Sometime in the last decade, the paradigm changed. I say this while typing from my home desktop computer, an 8-year old behemoth (Core 2 Quad, 2.66 GHz, 8 GB, Radeon 7850), that nonetheless happily chugs along the latest games that I’m interested in playing. A decade ago, I’d have been well into my second upgrade cycle, but I’m finding little want given it’s current performance, gaming or otherwise.

I’m not alone here.

This is also evidenced in the current “next gen” systems, the Xbox One and Playstation 4, both of which tend to fall behind even mid-range PCs of today. Given that these systems are expected to have 10+year functional lifespans, it seems that Microsoft and Sony are making the bet that pure number crunching power isn’t what will keep them on top.

Just some thoughts.

“Fuck you and crowdSPRING too.” – Crowdsourcing is not cool anymore?

Here’s an old article, but since I’m sitting at a talk discussing the wisdom of crowds, it seems appropriate. Crowdsourcing has become an increasingly dominant force on the internet ever since “social media” became a meme. Anyone can produce anything, and distribute/produce it for a fraction of the traditional cost. This is a big win for consumers of content and the advertisers that support it, since distribution is basically free and the directory of content on the Internet is massive. People who believe in open-source, free access, and free content are nearly religious in their support of it. One simply needs to observe the sheer number of manhours going into the Linux, or Mozilla project to see how much people care, and love to hate things like DRM. Some are killed off publically by the old model of business (Napster comes to mind), but they’re quickly replaced by analogous services that make it even harder to derive value out of consumers of content.

Whether this is good or bad for the world at large is debatable, and there’s an increasingly vocal group of individuals, organizations, and companies opposing this disruptively open world, and their ranks seem to grow with each new web service designed to leverage the masses. The claim is made that today’s internet model is devaluing the work of traditional creative forces everywhere, music, movies… to which the average American consumer (and certainly, moreso elsewhere in the world) discounts as corporate greed. While the local-culture movement has helped sustain small-scale artists, ultimately if/when they get signed by a larger label, the ultimate value that can be derived from their work is declining.

However, now a couple new startups–crowdSPRING and 99Designs–are quickly bringing this to another group of creative forces: artists and designers. These services allow a content consumer (for example, a business needing a logo), to connect with a huge number of designers. For each post, submissions can be received from several designers, for which, only the poster selected work receives compensation. Clearly, this is great for the consumers of content, but what about the producers? Judging by the backlash against these sites, designers don’t seem to like being reduced to doing “speculative work” without any guarantee for pay. Then again, maybe this is just market forces at work. Jeff Howe writes that “The demand for low-end design has ballooned in recent years… so has the supply of what we might call “low-end designers” (amateurs, recent grads, and the like).” He goes on to mention that there are some eighty thousand freelance designers in the U.S., a shockingly high number, but if there’s demand, why not create the market?

The two startups are certainly doing well–and for creating a marketplace where creative forces can meet consumers, why not? Apple did it with its App Store, and Microsoft with Xbox Live. Yet there’s a fundamentally different dynamic here; in that, while the aforementioned two services help producers find a market of consumers, crowdSPRING exists more to level the playing field for designers. “Professional” designers now compete in the same space as freelancers, and that’s where the complaints come in.

In my mind, all this yelling is a sign that traditional economic models are changing; some win, some lose, but those doggedly holding onto the old will most certainly fall. If you, as a professional designer, can’t compete against new college grads, and hobbyists, too bad. There are a couple instances where I feel the model fails, for example, this story, where it’s said the Twitter “bird logo” designer only got paid $6 for his work, seems a little unjust. But this may be just a matter of too much supply–when you have 80,000 freelance designers, it’s not too hard to find someone that will work for just a little less.

Ultimately, it’s still a free market; if designers don’t want to work for $6 then they don’t have to. Tough luck for design firms; hopefully they’ll be able to find a way to differentiate their services. I do have one small consolation for the $6 designer; he might as just made the Twitter bird for $6, but I bet his next assignment will come a lot easier.

NYC

There’s something very magical about the largest cities of the world; whether it’s in Asia, Europe, or North America, every time I’m in one, I’m inspired by the energy of the citizens, enthusiasm of travelers, to a point where I’m completely content just to walk the streets and watch people go about their day. I’ve felt this in Seoul, Beijing, Shanghai, Paris, Los Angeles, San Francisco, Chicago, and now finally, New York City.

Of course, out of all of these, New York is probably the only place in North America that can compare with the other “major” cities of the world in terms of sheer size and pace. The entire downtown of Seattle could probably fit in one East/West strip of midtown Manhattan, and it was incredible seeing endless rows of skyscrapers knowing that there are just as many rows behind them. From the Avenue of the Americas, to the Canyon of Heroes, to Broadway, New York doesn’t disappoint when it comes to showing you how big Manhattan life can be.

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NYC also had the unique feeling of being the Mecca for all things that matter in the mainstream America. San Francisco has it’s tech niche, Seattle has music and art (and some tech), but get to New York and make it big; that is, success in America. Whether it’s in finance, performance, international politics, tech success, culinary mastery, fashion, entertainment, get recognized in New York and it’s the world giving it’s cheers. I’ve got to hand it to New York for being one of the world’s living, beating centers of human existence. I wonder if I would perceive it’s glory if I had grown up there, but for an outsider, taking my first real taste of the city, it’s truly something else, and a place that everyone must see.

That said, in the midst of all things grand, it was still the little, human things that got to me most; The hardworking street vendors closing up their shops; the crazy hobos spreading their the world-is-coming-to-an-end FUD; NYC subway crews smiling (or not) at people passing by, and so on. Instead of being a statistic in a city of nearly eight million souls (something that many from smaller towns seem to fear), each seemed to be raised up by the combined energy of the city.

The most awesome thing is, despite having spent nearly 5 days in New York, it feels like I’ve hardly even scratched the paint; there’s so much I haven’t done there that I know that I’ll have to be back. A month, or maybe even a year. I haven’t seen the nitty gritty yet that I know is out there, perhaps just off on another block, and I wonder if I’ll eventually be disillusioned by what I perceive now to be grandeur, but I’m pretty thick-skinned, and my passions die hard.

And once again, I come back to my life routine, having witnessed something awesome, and inspired by something grand–work is a little more meaningful here, and I’ve been reminded about why I love to travel.

At Times Square, January 15th, 2010 with faithful travel companion @serenastyle
At Times Square, January 15th, 2010 with faithful travel companion @serenastyle

Okay, so that’s enough of my summary, I’ll post more details next.